Archive for the ‘XNA’ Category

Nom nom

Thursday, July 1st, 2010

Squeezed this in my morning routine. I’ll probably add a bit of movement to the arms.

First playable. Or something like that

Thursday, July 1st, 2010

I worked part of the night on the main actor controls. At this point I’m pretty sure I’m going for Extra Heroes. I have a couple of gameplay ideas.

Here’s a quick look at what I have running in my XNA engine.

Extra Heroes

Wednesday, June 30th, 2010

One more!

Still haven’t made up my mind but it’s looking more like this is what I’ll be picking. I still need to figure out what the game will be gameplay-wise.

A Game By It’s Cover

Wednesday, June 30th, 2010

TIGsource is having a contest. I thought the idea of creating a game from a fake box art was rather fun so I might give it a shot.

I was toying around with some ideas. Right now I’m debating Burp N Shoot or Extra Heroes.
Here’s what I have so far with Extra Heroes.